VRZ: Torment

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VRZ: Torment is a VR Zombie game, hence the title, VRZ. When it first hit steam, I couldn’t get it to work with the Oculus Touch, I couldn’t control the hands. I knew I wanted to play this game, due to what it looked like as the zombies surrounded me and devoured me, since I could not pick up the guns. I waited and waited and then I saw that there was an update released by the developers, Storm Bringer Studios that updated the Oculus issues. So I downloaded the demo, to test it out and IT WORKED – so I bought the game. The last couple of days have been lost in a world of blood shed and zombies, thanks to VRZ: Torment.

About VRZ: Torment

WELCOME TO PURGATORY ISLAND…
A prison for the undead and dying. A hell from which you will never escape.

If you’re reading this, you’ve likely found that the nuances of life are slowly leaving you. One breath at a time. One paused heartbeat within your chest.

The Far Watchers own this diseased island and have infected you with their Animus, a machine that holds you together, and one that aims to kill the death inside you! They’ve created this hell to test you, their weapons, and all their other damnable creations. Their cameras both seen and unseen track your every movement throughout this swamped and accursed place, and their flitting shadows move just beyond the edge of observation. They have given you a second life, and it is for you to find out how and why.

Features:

  • Solve mysteries while trying to survive!
  • Story written by Mark Rein-Hagen (Vampire: The Masquerade, I AM ZOMBIE).
  • The game supports Virtuix Omni, Cyberith, Hardlight WIP and Oculus Touch.
  • Huge arsenal of firearms and melee weapons! Bows and arrows, axes, bats, pistols, rifles, shotguns, grenades and much more.
  • Fight against hordes of different type of zombies.
  • Multiple options to complete the game.
  • Includes bonus mini-games which you can show to your friends: Shooting range, duck hunting, arcade.

System Requirements

MINIMUM:
OS: Window 8/10
Processor: i5
Memory: 2048 MB RAM
Graphics: nVidia 980 GTX or higer
DirectX: Version 11
Storage: 4000 MB available space

RECOMMENDED:
OS: Window 8/10
Processor: i7
Memory: 4096 MB RAM
Graphics: GTX 1070
DirectX: Version 11
Storage: 4000 MB available space

The Review

I am very satisfied with this game and I keep returning to it. This is a game in development and is improving more and more with every update. I list as one of the negatives that it has bugs, but only to let people know that are not getting a fully polished game, if they buy it (they should buy it). The biggest plus about the bugs is the fact that the developers are actively seeking and working on fixing the bugs in this game. When I say, ‘actively’, I mean full on actively seeking. Let me give you an example. After the first day of live streaming this game, I got an email from the CEO & Founder at Storm Bringer Studios that read, “I’ve seen you streamed several VRZ streams. Can you share your feedback and suggestions. I’ve already noted few bugs which will be fixed asap.”

The gameplay itself is great. I love the flashlight effects in dark places when a horde of zombies are coming at you. Then you keep shooting and shooting and the feeling of will they stop coming sets in and you begin to realize that you might get overrun by zombies. It is just like every good zombie movie.  The way the zombies look, everything about that moment is awesome!

Here is a video of one of these moments.

This is why I am giving VRZ: Torment a score of 8.5 out of 10, and I am sure once the game is complete, I will be updating this score to a higher rating.

8.5

ZP's rating

Overall rating

Graphics
8.5
Immersion
7.5
Replay Factor
8.5
The good
  • Intense Zombie Action
  • Awesome Guns
  • Developers Seek Out Feedback
  • Realistic Weapon Handling
The bad
  • Bugs
  • Load times

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About author

Jason Bayless

Jason Bayless is a life-long activist and is currently working at The Pachamama Alliance. When he is not working he spends, working with Center for Farmworker Families and spending his time recording shows, writing blogs, collecting 3D movies, and playing VR games.

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